The Farrlind Archivum

Campaign Gazetteer

Locations

Known places, regions, roads, sanctuaries, cities, and strange corners of Farrlind.

Location Ledger
Name Type Parent Flags First Description
Alexander's Inn inn Bentrios — 0 Starting point; where the party formed in Bentrios
Archaeological Dig Site wilderness — — — Location introduced through session review.
Balrog dwarven_hold — — 17 Dwarven hold; location of Saiffi Well; site of black dragon attack
Bellemaine city — — 8 describe here
Bentrios city — — 0 Starting city; reverted to earlier age after Salazar fulfilled contract
Boat mode of transporation — — 19 —
Camp Site camp — — 11 An Archeological dig site near the druid's retreat in the northern parts of the country
Catur underwater — underwater 20 Sunken city beneath the coast; location of Catur Well
Catur's Well Chamber unknown Catur underwater 22 The location where the party found the dormant magical well (Nibane) and faced the immediate threat of flooding.
Celestial Isles island — — 23 Mikani's birthplace; known by reputation, not yet visited by the party
Chamber/Route unknown Ice Cave — 25 A hidden chamber and route behind an ice wall containing a summoning circle.
Coast near Catur coastal — — 18 Coast roughly 6 miles from Catur; party staging point before entering the sunken city.
Crossroads wilderness — — 15 Location introduced through session review.
Dragon Encounter Area unknown — — 29 The area where the main combat and fear effects occurred during the confrontation with the dragon and rider.
Druid Retreat wilderness — — 13 Location introduced through session review. See Jennifer's Coven
Fey Woods wilderness — feywild 8 Location introduced through session review.
Gale Monastery monastery — — — Monastery of Open Hand; location of Open Hand Well
Hanedal Island island — — — Tiefling island; location of Hanedal Well
Hidden Complex unknown — — 28 The location where the battle and investigation took place, involving six hostile opponents.
Ice Cave wilderness The Gale — 25 The primary location explored within The Gale; contained wall carvings and led to a hidden chamber.
Ice Cave Chamber wilderness Ice Cave — 25 A hidden chamber within the Ice Cave containing a summoning circle.
Jennifer’s coven/druid retreat camp — — 13 —
Library library Monastery of the Open Hand — 26 The party sought knowledge in the library where they met Bedrock and found ancient texts.
Monastery of the Open Hand monastery The Gale — 24 The destination path provided by the cartographer.
Mountain Road wilderness — — — Location introduced through session review.
None unknown — — 19 —
Paramon coastal — — 14 Coastal city; Ordor Well disturbed here by Salazar
Road to Archaeological Dig Site wilderness — — — An unnamed road leading to the Archeological Dig Site at the foot of the mountains
Road to Bentrios wilderness — — — Location introduced through session review.
Road to Fey Woods wilderness — — — Location introduced through session review.
Salazar's halls unknown Catur — 22 The location where the contract with Baron Wells might be found.
Spore Sanctuary wilderness — — 6 Location introduced through session review.
Thataways feywild Fey Woods — 4 Fey village; location of Khorag Well and the World Tree
The Gale wilderness — — 23 A whirling mass of air and snow caused by the elemental plane of wind
Underwater underwater — — 19 —
Western Coast of Farrlind coastal — — 19 —